NO&GBA 2.6.. Les dejo Link :DDDD

Foro de los juegos de la cuarta generación que se desarrollan en la región de Sinnoh.
Dark Articuno
Telequinetizad@ por vencer a Sabrina
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NO&GBA 2.6.. Les dejo Link :DDDD

Mensajepor Dark Articuno »

Yo no he visitado este foro por mucho tiempo ya que te deje de jugar pokemon (despues de haber terminado casi todos), pero como veo que ahora puedo jugar el Perla y Diamante mejor que antes, he vuelto y vuelvo con este Post de la ultima version del NO$GBA.. abajo el link:

http://rapidshare.com/files/77445891/NoGBA2.6.rar

PD: El usuario que lo subio le puso una cancion de La Oreja de Van Gogh xDDDDDDDDD

By Dark Articuno

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|DarkraI|
Maestr@ pokémon Johto
Maestr@ pokémon Johto
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Mensajepor |DarkraI| »

Una sola pregunta:
¿Tiene alguna ventaja con respecto al emulador v2.5 que yo dejé unos temas mas abajo en este foro?
Porque si con respecto a mi emulador no tiene ninguna ventaja, veo innecesario descargarlo.
Eso nada más.

Atte. |DarkraI|

PD: no te lo tomes a mal, pero la verdad, si no tiene ninguna ventaja, es innecesario, a no ser por la idea de tener un emulador mas nuevo.
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Masato
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Mensajepor Masato »

Martin Korth escribió:NDS Emulation
No$gba v2.2 contains some NDS emulation support.
No$gba v2.3 contains almost full NDS emulation support including 3D.
No$gba v2.3a now also contains NDS sound emulation.
No$gba v2.3b couple of bug fixes and details.
No$gba v2.3c some important nds-related additions/fixes.
No$gba v2.3d adds microphone support, 3d video improvements, full dos-dpmi compatibilty, and more programming specs.
No$gba v2.4 skinning support and more.
No$gba v2.4a fixes a newly discoverd adpcm sound bug...
No$gba v2.4b basic DS Wifi emulation (*), and full GBA e-Reader emulation
No$gba v2.4c some final details (mainly GUI and e-Reader related)
No$gba v2.4d lots of new info on wifi and ds-lite
No$gba v2.4e nds cheats
No$gba v2.4f couple of new details
No$gba v2.5 more and faster
No$gba v2.5a debug version bugfix
No$gba v2.5b 3d frameskip, 3d vram viewer, wifi details
No$gba v2.5c some stuff
No$gba v2.6 3d software rendering (circa 2x faster than opengl) (**)

(*) no$gba/wifi can send/receive packets, commercial programs are still getting stuck somewhere in transmission. NEW in v2.4d: Pictochat is now successfully exchanging authentication and associations requests and responses. After that, on real hardware, the host should immediately send data frames (via port 090h presumably), in no$gba, the host doesn't send any such data frames for whatever reason (only the client does, via port 094h). Info on fixing that problem would be highly welcome. Built-in help text (in debug ver) contains almost complete wifi specs now.

(**) faster rendering is mainly relevant to games that do not support frameskip (eg. games that use video capture to output 3d graphics to both screens) from my testings, games with two-dimensional polygon graphics are ca. 2x faster than with opengl (that including the cpu emulation, so the 'raw' rendering is apparently a lot faster). games with three-dimensional graphics are somewhat 1.6x faster than with opengl. above values are meant relative to microsoft's generic opengl driver, timings might eventually differ with drivers from other manufacturers. aside from faster emulation, the new software renderer additionally supports edge-marking, toon-table, and more accurate polygon sizes and positions. current version does still include an option for re-activing the old opengl renderer (for testing and comparision purposes) (there's also a new option to disable rendering, just to see how fast it could get without the 3d stuff).


Todo viene desde la pagina oficial :3...
Ayer estaba viendo si había nueva versión y nada... hoy que no se me ocurrio ver, puff me entero de que salio una nueva -o-U xD
[youtube]https://www.youtube.com/watch?v=SyZNhWpz8zs[/youtube]
君は小宇宙を感じたことがあるか...
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el crack
Humillando a Débora
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Mensajepor el crack »

Masato escribió:
Martin Korth escribió:NDS Emulation
No$gba v2.2 contains some NDS emulation support.
No$gba v2.3 contains almost full NDS emulation support including 3D.
No$gba v2.3a now also contains NDS sound emulation.
No$gba v2.3b couple of bug fixes and details.
No$gba v2.3c some important nds-related additions/fixes.
No$gba v2.3d adds microphone support, 3d video improvements, full dos-dpmi compatibilty, and more programming specs.
No$gba v2.4 skinning support and more.
No$gba v2.4a fixes a newly discoverd adpcm sound bug...
No$gba v2.4b basic DS Wifi emulation (*), and full GBA e-Reader emulation
No$gba v2.4c some final details (mainly GUI and e-Reader related)
No$gba v2.4d lots of new info on wifi and ds-lite
No$gba v2.4e nds cheats
No$gba v2.4f couple of new details
No$gba v2.5 more and faster
No$gba v2.5a debug version bugfix
No$gba v2.5b 3d frameskip, 3d vram viewer, wifi details
No$gba v2.5c some stuff
No$gba v2.6 3d software rendering (circa 2x faster than opengl) (**)

(*) no$gba/wifi can send/receive packets, commercial programs are still getting stuck somewhere in transmission. NEW in v2.4d: Pictochat is now successfully exchanging authentication and associations requests and responses. After that, on real hardware, the host should immediately send data frames (via port 090h presumably), in no$gba, the host doesn't send any such data frames for whatever reason (only the client does, via port 094h). Info on fixing that problem would be highly welcome. Built-in help text (in debug ver) contains almost complete wifi specs now.

(**) faster rendering is mainly relevant to games that do not support frameskip (eg. games that use video capture to output 3d graphics to both screens) from my testings, games with two-dimensional polygon graphics are ca. 2x faster than with opengl (that including the cpu emulation, so the 'raw' rendering is apparently a lot faster). games with three-dimensional graphics are somewhat 1.6x faster than with opengl. above values are meant relative to microsoft's generic opengl driver, timings might eventually differ with drivers from other manufacturers. aside from faster emulation, the new software renderer additionally supports edge-marking, toon-table, and more accurate polygon sizes and positions. current version does still include an option for re-activing the old opengl renderer (for testing and comparision purposes) (there's also a new option to disable rendering, just to see how fast it could get without the 3d stuff).


Todo viene desde la pagina oficial :3...
Ayer estaba viendo si había nueva versión y nada... hoy que no se me ocurrio ver, puff me entero de que salio una nueva -o-U xD




e tio en ingles no entiendo na..... ¿que pone en el del 2.6?